Course
Profile Integrated
Technologies, Grade 9 open, Public
Unit 1
Course
Profiles are professional development materials designed to help teachers
implement the new Grade 9 secondary school curriculum. These materials were created
by writing partnerships of school boards and subject associations. The
development of these resources was funded by the Ontario Ministry of Education
and Training. This document reflects the views of the developers and not
necessarily those of the Ministry. Permission is given to reproduce these
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revise, edit, cut, paste, and otherwise adapt this material for educational
purposes.
Any
references in this document to particular commercial resources, learning
materials, equipment, or technology reflect only the opinions of the writers of
this sample Course Profile, and do not reflect any official endorsement by the
Ministry of Education and Training or by the Partnership of School Boards that
supported the production of the document.
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Acknowledgments
Public
School Board Writing Team - Integrated Technologies
Lead
Board
Simcoe County District School Board
Robert Emptage, Laura Featherstone, Project
Managers
Course
Profile Writing Team
Don
Cook, Upper Canada District School Board
Sylvia
Cook, Simcoe County District School Board
Lyn
Cowieson, formerly Simcoe District School Board
Norman
Emptage, Waterloo District School Board
David
Fitt, Simcoe County District School Board
Paul
Hannan, formerly Simcoe District School Board
Ann
Marie Hill, Associate Professor, Technological Education, Queen’s University
Richard
Hopkins, Limestone District School Board
John
Rampelt, Waterloo District School Board
Margaret
Ritchie, Simcoe County District School Board
Michael
A. Scott, Ottawa Carleton Catholic District School Board
Robert
Tigwell, Gateway Software Production
Unit #1:
Transportation/Manufacturing Technologies
Activity
1 | Activity 2 | Activity 3
Time: 22 hours
Unit Developers: Richard
Hopkins, Sylvia Cook, Norman Emptage, Robert Tigwell
Simcoe
County District School Board: Lead Board
Development Date: April
1999
Unit
Description
In
this unit, students investigate four different activities covering many aspects
of transportation and manufacturing technologies, as well as the integration of
computers into various activities. These activities may be conducted in any
order, but it is suggested that activity 2 and 3 be done sequentially as the
principles of flight apply to both. During this unit, students have the
opportunity to become aware of career opportunities, educational programs, and
opportunities for cooperative education in the fields of transportation and
manufacturing.
Strands
and Expectations
Strands: Theory
and Foundations, Skills and Processes, Impact and Consequences.
Overall Expectations: TFV.01X, TFV.02X, TFV.03X,
SPV. 01X, SPV. 03X, SPV. 05X,
ICV. 01X,
ICV. 04X
Specific Expectations: TFS.01X, TFS.02X,
TFS.03X, TFS.04X, SPS.01X, SPS.02X,
SPS.03X,
SPS.05X, SPS.07X, SPS.08X, SPS.09X, ICS.01X,
ICS.03X,
ICS.05X, ICS.06X
Activity
Titles
|
Activity One |
Mousetrap
Car |
360
minutes |
|
Activity Two |
Styrofoam
Glider |
300
minutes |
|
Activity Three |
Compressed
Air Powered Water Rocket |
330
minutes |
Unit
Planning Note
This
unit requires teachers to ensure all necessary references, equipment, and resources
listed in each activity are available for students’ use. Materials for review,
activities, and research may be obtained from a variety of sources including
web site addresses (where provided), school libraries, and public libraries.
Students and teachers benefit from contacting local businesses in the
manufacturing and transportation sectors for support in conducting the various
activities. These members of the community may also provide students with
insight into career opportunities, educational requirements and potentially
offer students cooperative education learning opportunities in grades 11 or
12. Teachers need to perform the
activity before implementation to
familiarize themselves with all necessary safety considerations and to ensure
that all facility, equipment, and material requirements are available.
Prior
Knowledge Required
Students
must demonstrate an understanding of the following: general safety techniques
when using hand tools and powered equipment, measurement techniques, properties
of air and mass, the design process, design features of products and
structures, methods used to alter drag; design principles used to minimize the
force of the earth's gravity, Bernoulli's principles of flight, effect of force
on structures; evaluation of design of systems and identification of
modifications; transformation of energy based on the mechanism used, factors to
be considered in the design and making of products, and factors that contribute
to the efficient operation of machinery.
Teaching/Learning
Strategies
This
unit incorporates a variety of teaching and learning strategies, including:
teacher-directed activities, individual learning activities, group work, and
co-operative learning strategies. The teacher should provide students with the
information, resources, and guidance necessary to complete each task safely
with maximum opportunity for success. Students should be provided with
opportunities to work independently and in groups to perform the following
tasks: problem solving, brainstorming, safely using hand and power tools,
following various design procedures, collecting information, report writing,
assessing and evaluating projects, and making classroom presentations.
Activities should be modified to meet the needs of all learners by applying
various accommodations, such as: allowing increased time for activities,
enhancing or compacting content, assisting during evaluation processes, and
facilitating peer – tutor assistance where possible. Teachers must supervise
students’ operation of only those hand and power tools that they (the teachers)
themselves are skilled at using safely. If a teacher is uncertain about the
correct use of equipment, then an alternate activity should be selected for
students.
Assessment/Evaluation
Methods
of assessment and evaluation must include a wide variety of approaches to
enhance the learning environment. Assessment methods may include:
student-designed assessment criteria, performance assessments such as projects
and skills demonstrations, personal communication assessment processes such as
instructional questions and answers, conferences, classroom discussions,
journals or log books, and standardized tests such as classroom tests or
examinations. Each activity contains a sample rubric for assessment, which may
be used by the teacher and/or students.
Resources
Resources
required for this unit include: solid aluminum bar stock (if a metal lathe is
available) or tire valves, basic hand tools, drill press, two-litre plastic
bottle with cap, hot glue guns/sticks, Bristol board, paper tubes, paper, tape,
low-density Styrofoam, thin wood for template, toothpicks, elastic bands,
mousetraps (new), hanger wire, string, wheels, popsicle sticks,
computers/computer software for research, problem-solving strategies,
documentation, and presentations. Furthermore, each activity contains
references to additional sources of information such as researched web site
addresses.
Activity
#1: Mousetrap Car
Time: 360 minutes
Description
By
developing a mousetrap car, students will gain an understanding of the design
process and the importance of safe and thoughtful construction techniques in
successfully completing their vehicle. This project facilitates the practical
exploration of forces, conservation of energy, and rotational motion. Students
will better understand aspects of real-life vehicles using the concepts
explored in building a mousetrap car.
Strands
and Expectations
Strands: Theory
and Foundations, Skills and Processes, Impact and Consequences
Expectations: TFV.01X, TFV.O2X, TFS.01X, TFS.02X, TFS.03X,
SPV.01X, SPV.04X,
SPS.01X, SPS.02X,
SPS.07X, SPS.08X, ICV.02X, ICV.05X, ICS.01X, ICS.03X,
ICS.05X, ICS.06X
Planning
Notes
The
following materials are required to complete this activity: a mousetrap, 70
centimetres of hanger wire, one piece of Bristol board (approximately 22 cm ´ 28
cm), two metres of string, four wheels, five hot glue sticks, ten popsicle
sticks, and one individual ingredient (teacher approval required). Where
possible, teachers should encourage students to search the Internet for web
sites that will help them to develop designs (see Resources). Teachers should
distribute to each student a concise, written description of the design
challenge, including the problem statement, criteria/rules, assessment
criteria, and the method of evaluation.
See
Resources for a Sample Design Problem/Challenge Statement and Sample
Criteria/Rules for the challenge.
Prior
Knowledge Required
Students
should have knowledge of structures and mechanisms, specifically in the
following areas:
Grade 5 - Forces acting on structures and
mechanisms
• demonstrate an understanding of the effect of
forces acting on different structures and mechanisms
• evaluate the design of systems that include structures
and mechanisms and identify modifications to improve their effectiveness
Grade 6 - Motion
• design and make mechanical devices and
investigate how mechanisms change one type of motion into another and transform
energy from one form to another
• identify modifications to improve the design
and method of production of systems that have mechanisms that move in different ways
Grade 7 - Structural Strength and
Stability
• demonstrate an understanding of the factors
that must be considered in the designing and making of products that meet a
specific need
Grade 8 - Mechanical Efficiency
• demonstrate an understanding of the factors
that contribute to the efficient operation of mechanisms and systems
Teaching/Learning
Strategies
Students
participate in a class demonstration and discussion of the mousetrap car
challenge. The class will be asked to research different types of vehicles and
submit reports that include sketches and drawings as well as technical design
details. Where possible, teachers should reinforce the mathematical
concepts/calculations and scientific principles students are applying while
designing and analyzing their vehicles. Students will be required to work in
small groups of two or three. Teachers must ensure that all group members make
an important contribution to the final project by reinforcing co-operative
group learning skills. Teachers must review all appropriate safety precautions
before allowing students to use hand and power tools. For example:
1. Mousetraps can be held open with tape or
string while being worked on.
2. Safety glasses must be worn while operating
tools or equipment and while in the vicinity of operating equipment.
3. The use of hot glue guns must be carefully
supervised and they must never be used by students in a seated position.
4. Horseplay is not acceptable in a technology
lab at any time.
Activity
Instructions
Running the Contest
1. The racetrack may be on any smooth level
floor, including a gymnasium or non-carpeted hallway.
2. Each vehicle will be allowed three attempts.
The vehicle that obtains the greatest distance on any one of the three attempts
is the winner. Ties are decided by a single run-off between the tied vehicles.
3. Prior to the operation of the vehicle, each
group of students should develop the "race day" assessment criteria
and then apply their criteria to determine the overall success of their
vehicle. Each group’s individual criteria should align with the overall
criteria for the challenge (see sample challenge in resources).
Assessment/Evaluation
|
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
|
Understanding of concepts ICV
05X |
• demonstrates limited understanding of
concepts such as: exploration of force, conservation of energy, rotational
motion |
• demonstrates some understanding of concepts
such as: exploration of force, conservation of energy, rotational motion |
• demonstrates considerable understanding of
concepts such as: exploration of force, conservation of energy, rotational
motion |
• demonstrates thorough and insightful
understanding of concepts such as: exploration of force, conservation of
energy, rotational motion |
|
Thinking Skills TFV
01X TFS
02X SPS
01X |
• uses thinking skills with limited effectiveness
in the design process |
• uses thinking skills with moderate
effectiveness in the design process |
• uses thinking skills with considerable
effectiveness in the design process |
• uses thinking skills with a high degree of
effectiveness in the design process |
|
Communi-cation of information TFS
03X TFV
02X |
• communicates information, such as the
technical drawing with limited clarity |
• communicates information, such as the
technical drawing with moderate clarity |
• communicates information, such as the
technical drawing with considerable clarity |
• communicates information, such as the
technical drawing with a high degree of clarity and confidence |
|
Applications of procedure, equipment
and technology SPV
01X ICS
01X ICS
03X |
• uses technical equipment safely and
correctly only with supervision |
• uses technical equipment safely and
correctly with some supervision |
• uses technical equipment safely and
correctly |
• demonstrates and promotes safe and correct
use of technical equipment |
|
Making Connections
ICS
05X ICS
06X |
• makes connections between a mousetrap–
powered car and a real–life vehicle with limited effectiveness |
• makes connections between a mousetrap–
powered car and a real–life vehicle with moderate effectiveness |
• makes connections between a mousetrap–
powered car and a real–life vehicle with considerable effectiveness |
• makes connections between a mousetrap– powered
car and a real–life vehicle with a high degree of effectiveness |
Accommodations
As
an extension activity, students could redesign the challenge statement and the
rules for the challenge by allowing the use of multiple mousetraps or by including
an inclined ramp in the race course. Alternatively, students experiencing
difficulty with an open-ended, problem-solving challenge could be provided with
one or more prescribed vehicle specifications, (e.g., the closing action of the
trap must pull a string wrapped around the axle of the vehicle.) In this case,
the problem then becomes one of selecting the optimum pulley diameter to make
the vehicle move the greatest distance.
Resources
The
following web sites on the Internet contain useful information for students and
teachers engaged in this activity:
http://www.mae.carleton.ca/course_info/39097.html
http://www.docfizzix.com/
http://www.blainehs.anoka.k12.mn.us/BlaineHS/students/projects/mousetrap/default.html
http://www.geocities.com/CapeCanaveral/5080/
http://quark.angelo.edu/sps/mouse.htm
Sample
Design Problem/Challenge Statement:
Students
will build a vehicle powered solely by the energy of one standard-sized (1
" ´ 3
") mousetrap that will travel the greatest distance in a
straight line. For this challenge a vehicle is defined as a device with wheels
used to carry something. Therefore, launching a ball from the mousetrap is
inappropriate.
Sample
Criteria/Rules:
1. A single Victor brand mousetrap must power
the device. Other devices may be used if permitted.
2. The mousetrap cannot be physically altered
except in the following ways: four holes may be drilled only to mount the mousetrap
to the frame; the mousetrap spring can be removed only to adjust the length of
its lever arm.
3. The device cannot have any additional
potential or kinetic energy at the start other than what can be stored in the
mousetrap spring itself (this also means students cannot push start their
vehicles).
4. The spring from the mousetrap cannot be
altered or heat-treated.
5. The spring cannot be wound more than its
normal travel distance of 180 degrees
6. Vehicles must be self-starting. Students may
not push vehicles in a forward or side direction.
7. The vehicle must steer itself. Measurements
of distance will not measure the total distance travelled, only the
displacement distance.
8. Distance will be measured from the front of
the tape at the starting line to the point of the vehicle closest to the start
line at the time of release.
9. The teacher makes the final decision relating
to the appropriateness of any additional item that students may use to
construct the vehicle.
Activity
#2: Styrofoam Glider
Time: 300 minutes
Description
Students
acquire knowledge about the principles of flight. They apply this knowledge to
create a glider using Styrofoam, and they use the design process to document
the development of the glider. They learn and develop practical skills by using
hot glue guns, scroll saws, and wire foam cutters, and computer skills by
working with airfoil design software.
Strands
and Expectations
Strands:
Theory and Foundations, Skills and Processes, Impact and Consequences
Expectations: SPV.01X,
SPV.03X, SPS.01X, SPS.02X, SPS.04X, SPS.08X, TFS.04X
Planning
Notes
Teachers
will need to gather the following materials for this activity: a minimum of one
standard 1219 mm ´ 2438 mm sheet of low-density Styrofoam
per class of 24 students (If budget allows, the use of high-density foam and/or
more Styrofoam to create larger scale gliders may be possible), thin wood for
templates (scraps of panelling or plywood work well and are readily available
at no cost), glue sticks, sandpaper, toothpicks, and elastic bands.
The
following pieces of assembly equipment are required: foam cutters (easily
constructed with
0.3
mm to 0.6 mm nichrome wire, a low-voltage, variable direct-current power
supply, and bow for supporting the foam cutting wire a smaller hand-held
version is useful for cutting the original pieces), scroll saw(s), a roll of
two-inch wide clear packing tape, and hot glue guns. See the resources section
for information on setting up a hot-wire cutting system. However, if it is not
possible to set up and use a foam cutting hot wire, alternative materials can
be used for the aircraft – from "new" foam meat trays to paper (e.g.,
White Wings). These alternate materials allow students to learn many of the
principles in this unit but they provide a limited opportunity to investigate
the effects of different airfoil shapes on the performance of an aircraft.
Teachers
will need to ensure a computer and printer is available. An airfoil software
program (see References) must be installed on the computer. The school
gymnasium will need to be booked for half an hour on the expected
end-of-project date to accommodate a flight test.
Prior
Knowledge Required
The
following Grade 6 expectations will provide a basis of knowledge as student’s progress
through this activity.
-
Demonstrate and explain how the shape of a surface over which air flows affects
the role of lift (Bernoulli's principle) in overcoming gravity (e.g., changing
the shape of airplane wings affects the air flow around them).
-
Demonstrate an understanding of the properties of air (e.g., air and other
gases have mass) and explain how these can be applied to the principles of
flight.
-
Investigate the principles of flight and determine the effect of the properties
of air on materials when designing and constructing flying devices.
-
Identify design features (of products or structures) that make use of the
properties of air, and give examples of technological innovations that have
helped inventors to create or improve flying devices.
-
Demonstrate and describe methods used to alter drag in flying devices (e.g.,
flaps on a jet aircraft's wings).
-
Explain the importance of minimizing the mass of an object when designing
devices to overcome the force of the earth's gravity.
Teaching/Learning
Strategies
This
activity incorporates a variety of teaching and learning strategies, including:
open-ended learning, teacher directed activities, individual learning
activities and group work. These strategies are demonstrated while students problem
solve in the area of aircraft design, test the effect of different airfoil
shapes, safely use hand and power tools, collect information, write reports,
and assess and evaluate aircraft performance. Teachers must review all
appropriate safety precautions before allowing students use of hand and power
tools. For example:
1. A hot wire cutter requires good ventilation
(if any odour or smoking is present, reduce the current/wire heat).
2. Ensure the hot wire is on top of a solid wood
table/work bench so no one can walk into the hot wire.
3. Ensure the power source is CSA approved, such
as a low-current battery charger or model train power transformer.
4. Safety glasses must be worn while operating
tools or equipment such as the scroll saw.
5. The use of hot glue guns must be carefully
supervised and hot glue guns must never be used by students who are in a seated
position.
6. Horseplay is not acceptable in a technology
lab at any time.
Sequence
of Activity
1. Review the Principles of Flight.
Teachers
summarize the four forces involved in flight: thrust, drag, gravity, and lift.
The main design considerations deal with decreasing drag and increasing lift.
Thus, teachers should emphasize aerodynamics and Bernoulli's Principle.
To
explain Bernoulli's Principle, teachers provide a variety of brief hands-on
demonstrations such as blowing with a straw between two playing cards or
suspending table tennis balls to observe the counter-intuitive result of
movement toward the faster flow of air. Another activity could involve the
following kinesthetic exercise: two groups of five students start at one side
of the classroom and move in pairs to the other side. Students from the first
group move directly across the front of the classroom, while students from the
other group must go the long way around the back of the classroom. Pairs must
arrive at the finish at the same time. This exercise gives a visual and
kinesthetic understanding of why air must move faster across the curved section
of an asymmetrical airfoil than across the flat section. Relating the spacing
between students (and, by analogy, air particles) to the concept of density
helps students understand why the faster moving air, which is less dense,
provides lift. Students will develop a vocabulary list of necessary airplane
parts and airfoil terms in their notebooks. Students will practise their
understanding of the principles of flight and airplane parts by designing paper
airplanes.
2. Plan material use.
Working
in assigned groups of two, students cut a piece of Styrofoam 15 cm ´ 120
cm. The teacher will provide design parameters relating the dimensions of the
glider components (wing, tail, and fuselage) to the chord length of 15 cm. A
review of the concept of scale drawing may be necessary. As an enrichment
activity, students may be provided the following criteria for aircraft design
and allowed to experiment with different designs, if time permits, and report
on the results.
Note:
The following parameters will create a glider that flies quite well:
-
aspect ratio for wing (chord length: span) 1:3 to 1:20 (e.g. span = 70 cm)
-
horizontal stabilizer 20% to 50% of wing area (e.g. area = 30 ´ 10
square cm)
-
vertical stabilizer 30% to 60% of horizontal stabilizer area (e.g. area = 10 ´ 10
square cm)
-
fuselage mid-length (from centre of wing to centre of horizontal stabilizer)
30% to 60% of wing span (i.e. if the wing span takes 70 cm, 50 cm remain from
the original length for the entire fuselage, allowing a mid-length of 28 cm and
a nose of 10 cm.)
Students
will create a scale drawing of their cutting layout, clearly showing the
dimensions of the three components.
3. Airfoil for the rear wing (tail)
component.
The
teacher reviews the characteristics of asymmetrical and symmetrical airfoils
and facilitate a class discussion focusing on the purpose of the two parts of
the rear wing, namely the horizontal stabilizer (elevator) and vertical
stabilizer (rudder). Students use the airfoil computer program to select and
print out an appropriate (symmetrical) airfoil to be used for the rear wing
(tail) pieces.
Note:
Starting with the tail is helpful because it is the smallest of the components.
This gives students the opportunity to practise cutting with wire cutters and
templates. If unsuccessful the first time, students still have sufficient foam
in their original piece to allow for another attempt, although their fuselage
design may need modifying due to the fact that less material is available.
Students will record their airfoil number and trace the airfoil shape. These
items are added to their portfolio and will form part of their design report.
4. Create templates for cutting rear wing
shape.
Students
glue together two pieces of template material (the thin wood) that are 1 cm
longer and wider than the paper airfoil pattern printed using the computer
airfoil program.
Note:
Students must use only two small drops of hot glue under the centre of the
pattern so that the two pieces remain glued during cutting but can be easily
separated later using the hot wire cutter to slice through the hot glue.
Students
glue the paper airfoil pattern to the two joined pieces of wood. The entire
"sandwich" of wood and paper is cut out around the paper airfoil
pattern using the scroll saw. The joined templates should be sanded until all
outer edges are smooth. With a pencil, students draw wire-cutting guide marks
every centimetre around the outside of the joined templates. These marks may be
numbered to assist in the hot-wire cutting process by acting as guide lines to
ensure the cutting of the templates is
at the same rate by the hot wire (see step 5).
5. Cut the rear wing.
Students
carefully separate the templates. Each template is lightly glued to one end of
the rear wing foam piece. Care must be taken to ensure the template and piece
is aligned the same way. Students work with their partner to guide the hot wire
around the templates.
Note:
A well cut wing is key to the success of the glider. Cutting is best performed
as a two-person operation. Each person needs to make sure the wire is moving
smoothly around the template at his or her end of the foam. The wire must also
move at a constant speed across the foam, therefore one student should announce
which mark he or she is currently passing and the other student should try to
follow the pace.
6. Assemble the rear wing.
Note:
The rear wing already cut will be further cut into two pieces, the vertical and
horizontal stabilizers. Students then join these in the shape of an upside-down
"T". Since the horizontal stabilizer has a curved upper surface, the
vertical stabilizer must have a corresponding curve to its lower surface to sit
flush on top. Students accomplish this by placing the template over the
division mark and guiding the hot wire around to make the cut.
Students
design the tail, referring to the parameters for vertical and horizontal
stabilizers and cut the rear wing into two pieces. The smaller piece (the
vertical stabilizer or rudder) is glued to the centre of the larger piece (the
horizontal stabilizer or elevator).
7. Create the main wing.
Students
repeat steps 3 to 5, substituting an asymmetrical airfoil shape.
8. Design the fuselage.
Students
create a minimum of four thumbnail sketches of their fuselage design, taking into
account the amount of foam remaining from their original piece. Students choose
a design from their thumbnail sketches to create a scale pattern for their
fuselage. Choice should be based on their understanding of aerodynamics
(reduced drag), the need for the glider to be nose-heavy, and the fact that
longer fuselages generally produce a more "level" glide. Students
transfer their pattern to the remaining foam piece and cut it with the hot wire
cutter.
Note:
Proper design of the fuselage can reduce or eliminate the need for adding a lot
of weight to the nose later. Some students have been very successful in gluing
foam pieces together for a multi-layer nose section.
9. Assemble the glider.
Students
attach the main and rear wings to the fuselage, using elastic bands anchored to
toothpicks pushed horizontally through the fuselage. The main and rear wing
should initially be set at the same angle relative to the fuselage. Students
add weights to the nose if necessary to ensure proper weighting. Students test
fly their gliders, adjusting weights and wing angles as necessary.
When
students locate the centre of gravity of the glider, one-third of the main wing
chord length in from the leading edge of the wing, the weighting should not
need further adjustment. The elastic band attachment system is very useful for
allowing wing angle adjustments, using small pieces of foam to raise the
leading or trailing edge. The elastic band also helps to absorb shock when the
glider hits other objects (such as walls and floor) and thereby helps to lessen
damage to the foam wings.
Students
provide a finish to their glider using markers or other media.
Assessment/Evaluation
Techniques
|
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
|
Knowledge of facts TFS
04X |
demonstrates
limited knowledge of the principle of flight |
demonstrates
some knowledge of the principle of flight |
demonstrates
considerable knowledge of the principle of flight |
demonstrates
thorough knowledge of the principle of flight |
|
Thinking skills SPS02X |
evaluates
peer and self work with limited effectiveness |
evaluates
peer and self work with moderate effectiveness |
evaluates
peer and self work with considerable effectiveness |
evaluates
peer and self work with a high degree of effectiveness |
|
Communica-tion of information SPV
03X SPS
01X SPS
04X |
documents
the development of the glider with limited clarity |
documents
the development of the glider with moderated clarity |
documents
the development of the glider with considerable clarity |
documents
the development of the glider with a high degree of clarity and with
confidence |
|
Application of procedures, equipment
and technology SPV
01X SPS
08X |
uses
procedures, equipment and technology safely and correctly only with
supervision |
uses
procedures, equipment and technology safely and correctly with some
supervision |
uses
procedures, equipment and technology safely and correctly |
demonstrates
and promotes the safe use of procedures, equipment and technology |
Students
peer– and self-evaluate the quality and amount of work done in the design
process and on their aircraft by reflecting on the checklist of design and construction
steps listed above. The teacher will provide quizzes about vocabulary and
principles of flight. Students may also present the rationale for their design
to the class, to a guest from a local flying club, or to an aircraft
service/manufacturing facility. To assist students in evaluating their
aircraft, each student will prepare a list of assessment criteria for
evaluating the quality of construction (static test) and the aircraft’s
performance on flight day, such as distance flown. Teachers should collect and
comment on the submitted student design reports.
Accommodations
Activities
should be modified to meet the needs of all learners by applying various
accommodations, such as: increasing time allowed for activities, enhancing or
compacting content, assisting during evaluation processes, and providing peer
tutor assistance where possible. Groups can be chosen to balance different
abilities within each pair. Teachers ensure all equipment is easily accessible.
Enrichment opportunities may include extensions such as having students plot
their own airfoils from printed coordinates
Resources
Instructions
for constructing hot wire foam cutters are available at http://www.epicrc.com/ep00007.htm.
Sample
airfoil coordinates and profiles, diagrams to assist with template
construction, etc. are available using ModelCAD, a CAD system
specifically designed for PC and scale modelers, or Wingmaster model
wing designer software, available at hobby stores or via the Internet.
Additional
information on model aircraft is available at:
http://www.maac.ca/
http://www.modelaircraft.org/.
http://www.aviation.nmstc.ca/e-home.htm
Guest
speakers and videos on flight are available from local flying schools.
Activity
#3: Compressed Air Bottle Rocket Activity
Time: 330 minutes
Description
Students
are challenged to create a compressed the air powered water rocket that flies
the highest and straightest. Student controlled variables affecting rocket performance
include rocket nozzle diameter, volume of water, and aerodynamic shape. Nozzles
are machined on an engine lathe. Students measure the launched rockets' angles
of elevation and deviation from vertical. This activity incorporates
manufacturing, transportation, and design components.
Strands
and Expectations
Strands:
Theory and Foundations, Skills and Processes, Impact and Consequences
Expectations: TFV.02X, TFV.03X, TFS.03X, SPV.01X, SPV.04X,
SPV.05X, SPS.01X,
SPS.02X, SPS.08X,
ICV.02X, ICS.01X, ICS.03X
Planning
Notes
Teachers
and students must pay particular attention to safety procedures when working
with compressed air and high-pressure water. Participants and observers should
remain at least five metres clear of the rocket launch area. If the body of the
rocket (outside of plastic pop bottle) is scratched, kinked, permanently
dented, or in any way damaged, it should not be used as it could rupture on
pressurization.
The
valve for the rocket can be manufactured or purchased – this depends on the
equipment available. In manufacturing the rocket valve the following equipment
is required: engine lathe with 3-jaw chuck, knurling tool, lathe turning tool
bit, drill chuck for tailstock and drills, M14x1.5 metric tap and die or
Imperial equivalent, hot glue gun, and hand shears. The following material is
required: two-litre PET (plastic) pop
bottle with cap; hot glue sticks; Bristol board (one sheet per four rockets);
cardboard tubes (from toilet paper, wax paper, or plastic wrap); paper; tape; aluminum rods (20mm diameter by 40mm long
per rocket) to manufacture nozzle assembly.
Alternately, a tire valve stem can be provided for students requiring a
modified activity without lathe operation.
A
number of setup safety procedures must be followed. Teachers and students may
design nozzle test stands and rocket launch platforms or this may be done in
advance by teachers during training or in-service sessions. The launch platform
must allow the person launching the rocket to remotely release the rocket from
a minimum distance of five metres. Preferably, the rockets are contained in a
protective shield (e.g. large plastic pail or plastic pipe) while being
pressurized.
Rockets
should be pressured to a maximum of 90 pounds per square inch, air over water.
Teachers and students need to design a rocket clamp and release mechanism, a
source of compressed air and air pressure regulator, a rubber stopper drilled
with a 1/16 in. diameter hole, an air line with needle valve fitting, a needle
fill valve, and two elevation and two deviation angle measurement tools made
from large chalk board protractors.
Prior
Knowledge Required
Students
require some knowledge of techniques for measuring pressure, force, volume, angles,
lengths, and diameters, as well as experience with a variety of measuring
tools, including a pressure gauge, spring scale, tape measure, vernier and
steel rule. Students should be familiar with engine lathe operation,
specifically with respect to general safety precautions. Some experience with
the design process and knowledge of drafting, including scale drawings, is
recommended. Students should know how to operate a hot glue gun. Awareness of
safe practices relating to compressed air and tool operation is a necessity. As
well, students require an understanding of technology laboratory routines.
Teaching/Learning
Strategies
This
activity challenges students to achieve the highest altitude rocket flight they
can. Team building, pride in achievements, and responsibility for assigned
roles are emphasized as students form rocket teams and assume positions such as
Chief Design Engineer, Chief Tool and Die Maker, and Chief Testing and
Evaluation Technologist. Each team member is assigned a job description and
specific tasks. Teachers use whole-class lessons to provide safety instruction,
introduce the challenge, and present activity phases and specific expectations
(who does what and what is produced). Detail tasking is facilitated through
small group instruction and demonstrations relevant to specific job
descriptions. Everybody works – all team members’ use their team designs to
manufacture and integrate their own complete rocket. Teachers must review all
appropriate safety precautions before allowing students to use hand and power
tools. For example:
1. If the body of the rocket (outside of plastic
pop bottle) is scratched, kinked, permanently dented, or in any way damaged, it
should not be used as it could rupture on pressurization.
2. Rockets should be pressured to a maximum of
90 psi air over water (therefore only used a regulated air source).
3. The rockets must be contained in a protective
shield (e.g. large plastic pail or plastic pipe) while being pressurized.
4. The rockets must never be pressurized
indoors.
5. The operator of a rocket requires safety
goggles and may only release the rocket remotely from a distance no less than
five metres.
6. Students must never attempt to operate any
equipment without detailed and thorough safety instruction from the teacher,
especially power tools such as the drill press or lathe.
7. Horseplay is not acceptable in a technology
lab at any time.
Activity Instructions
1. Introduction (Conception Phase): The
teacher begins the rocket activity by introducing the two-litre pop bottle
rocket challenge activity. The teacher also provides a non-flying demonstration
of the rocket launch and the clamp, and also demonstrate the release mechanism
and the tools used to measure rocket performance.
Note:
The following activity instructions are not intended to be a sequential set of
formal lessons. The rocket challenge is a group activity for teams of two to
four students, with an optimum number of three students to a group. The teacher
provides demonstrations and small group lessons to students with specific job
functions. For example: a lathe setup demonstration is provided to students
acting as Chief Tool and Die Makers. Safety aspects such as the correct
handling of compressed air and correct tool operation must be taught to all
students and reinforced in smaller student groupings.
To
ensure the rocket is built in a timely and successful manner, the teacher helps
students understand and practise project management. Students learn how to
schedule and complete several overlapping sub-tasks within the overall project
schedule. The rocket creation follows a multi-path engineering design and
manufacturing development cycle in which all students will be involved. The
overall project creation and completion of this manufacture, transportation,
and design activity is provided to students in the following chart form to help
track project phase activities and list responsibilities.
Project
Phase/ Activities/ Responsibility/ Due Date
Conception – challenge overview, team formation,
charting project overlapping phases,
introductory video.
Design – planning, prototype scale model,
sketch, nozzle detail drawings, aerodynamics.
Manufacture – full-scale bottle rocket fins and nose cone,
nozzle, and nozzle nut.
Integration – aerodynamic fins, nose and body, nozzle
assembly and sealing.
Test – prototype aerodynamic scale
model drop test, nozzle thrust test, rocket launch.
Completion – elevation calculation, technical drawings
and final report, individual and group
evaluations.
2. Rocket Design (Design Phase): Students
will use the experimental method to design the rocket by constructing a
free-fall scale model rocket and machining three or four test nozzles. Each
student is expected to build for homework a free-fall scale model rocket or at
least gather material to construct one. Each student machines, with the
assistance of student Chief Tool and Die Makers, one test nozzle and knurled
nut for evaluation by the teams' Chief Testing and Evaluation Technologists.
3. Rocket Nozzle Manufacture (Manufacture
Phase): Students will manufacture a simple nozzle and
nut on the engine lathe (caution - prior safety and machine instruction is
required). The nozzle starts with a 20mm diameter aluminum rod that students
have end-faced and drill- and counter-sunk on one end. About 30mm is turned
down to 14mm diameter and threaded for a M14x1.5 nut. Students will drill a
nozzle hole 2mm to 8mm in diameter. Parting the machined end to a 35mm finished
length completes the nozzle. The finished nozzle is left with a 20mm diameter
by 5mm wide shoulder.
Students
will machine the nozzle nut from a length of knurled 20mm diameter aluminum rod.
They will drill the knurled rod to 12.5mm diameter, then thread it to M14x1.5.
By parting the threaded end, students will produce a knurled nut of 10mm.
Several knurled nuts may be produced from one length of 20mm diameter aluminum
rod.
4. Rocket Assembly (Integration Phase): Students
will put a 15mm hole into the two-litre bottle cap by drilling in a fixture
made from a cut-off bottleneck. The nozzle is fitted into the two-litre bottle
cap and secured with the knurled nut. Students will then screw the nozzle
assembly on the bottle. Students will cut full-scale fins and nose cone from
Bristol board. The nose cone is formed and glued to the previously designed and
tested nose cone shape. Students will complete the rocket by gluing the fins
and nose cone to the bottle.
5. (a) Rocket Aerodynamic Shape and
Control – Free-Fall Scale Model (Test Phase): Students
will build an approximate one-third-scale paper tube rocket with nose cone and
fins. Dropping the scale model rockets from a safe platform to a one-meter
diameter target will test designs. The best aerodynamic design will hit target
centre.
(b) Rocket Nozzle Hole Diameter versus Thrust and Mass Flow Rate (Test
Phase): Students will mount their nozzles in the test
stand (review instructions regarding safety with high-pressure water and
compressed air). The air is turned on and the force – the water rocket thrust
generated – is measured directly in kilograms with a spring mass scale.
Students will conduct a second nozzle test relating to the time to expel a
given mass. Using a known volume of water (two litres/two kilograms), students
will measure the time to eject, or empty, the water. Students will use both
mass and time to determine the rate of mass ejection per second (kilograms per
second). Students will calculate the mass flow rated, or the rate water is
ejected in kilograms per second, by dividing the total mass of water ejected by
the total time taken to expel the water.
(c) Deviation and Elevation Angle Measurements and Altitude Calculation:
The design and manufacture of the necessary angle
measurement tools should be a bonus student activity. All rocket launch
measurements are done simultaneously at 50m from the launch point. Four
measurement sites are located at 90 degrees from each other around the launch
site.
Students
will measure the angle of deviation by first aligning a horizontal protractor
to point 90 degrees at the rocket launch site. When the rocket is launched,
students should slide the perpendicular deviation sight about the deviation
protractor to align the sight with the maximum rocket off vertical deviation.
Students
will measure the angle of elevation by first aligning a vertical protractor to
point along the 0-180 degree line at the rocket launch site. When the rocket is
launched, students should slide the elevation sight about the elevation
protractor to align the sight with the maximum rocket altitude. Students can
then calculate the elevation using simple trigonometry: Height = 50m *
cotangent (angle of elevation).
6. Final Report and Assessment
(Completion Phase): Students will complete their final
project report and hand in their personal project notes and logs. They will
also perform group and self-assessments. The class may organize a celebration
party during which the teacher will present rocket awards.
Assessment/Evaluation
Techniques
|
|
Level 1 |
Level 2 |
Level 3 |
Level 4 |
|
Understanding of concepts SPV
04X |
demonstrates
limited understanding between relationship of production methods and, material
|
demonstrates
some understanding between relationship of production methods and material |
demonstrates
considerable understanding between relationship of production methods and
material |
demonstrates
thorough and insightful understanding between relationship of production
methods and material |
|
Thinking skills TFV
03X SPV
05X SPS
01X |
understands
project with relation to identified specifications with limited effectiveness |
understands
project with relation to identified specifications with moderate
effectiveness |
understands
project with relation to identified specifications with considerable
effectiveness |
understands
project with relation to identified specifications with a high degree of
effectiveness |
|
Communication of information TFV
02X TFS
03X SPS
02X |
communicates
design and research ideas with limited clarity |
communicates
design and research ideas with moderate clarity |
communicates
design and research ideas with considerable clarity |
communicates
design and research ideas with a high degree of clarity and with confidence |
|
Use of language symbols and visuals SPS
01X |
produces
technical drawing with limited accuracy and effectiveness |
produces
technical drawing with some accuracy and effectiveness |
produces
technical drawing with considerable accuracy and effectiveness |
produces
technical drawing with a high degree of accuracy and effectiveness |
|
Application of procedures, equipment
and technology SPV
01X SPS
08X |
uses
equipment and technology safely and correctly only with supervision |
uses
equipment and technology safely and correctly with some supervision |
uses
equipment and technology safely and correctly |
demonstrates
and promotes safe and correct use of equipment and technology |
Teachers
will evaluate students on initiative, work ethic, and finished quality of the rockets
and design reports. As well, teachers will assess the students’ presentation of
finished projects. Daily work ethics marks are determined by student
demonstrations of safe work habits, initiative in research and production, and
teamwork. This may be tracked by means of a journal or logbook. Each student
design team will establish and apply a set of assessment criteria to determine
how well the rocket was designed for the flight and how well it performed on
"launch day".
Accommodations
Accommodations
for alternate and enrichment activities are noted in the Activity Appendix.
Special Education and ESL, ELD students will build a simplified rocket omitting
lathe manufacture and detailed testing of the nozzle. Exceptional student
enrichment is provided by having students use rocket formulas and design
measurement tools to achieve higher levels of understanding.
Resources
Information
on rockets and limited information on bottle rockets is available through
multiple web sites in the Internet, including the following sample listing.
http://www.physics.umanitoba.ca/CAP/aop/96c2n07.html
http://teacherlink.ed.usu.edu/nasa/rockets/index.html
http://www.lerc.nasa.gov/WWW/K-12/TRC/Rockets/RocketActivitiesHome.html
http://members.aol.com/StanDCmr/rocket.html
Rocket Theory and
Hints and Teachers Notes
Principles
of Rocket Flight
The
three main principles of rocket flight are: (a) thrust (b) aerodynamics, and
(c) control. The principles of rocket flight may be taught in various ways to
address different student capabilities. For example, some students will find
formulas difficult while others require further formula challenges through
enrichment activities. Activities such as viewing a short video on rockets and
visiting several pre-selected web sites may be used to introduce the principles
of rocket flight. Students should make notes of these principles during these
activities.
Principles
of Rocket Flight - Thrust
By
examining what occurs with the rocket nozzle, students will gain an
understanding of the rocket thrust principle. Mass (water in this activity's
bottle rocket or burning hot gas in most rockets) is ejected at high velocity
(meters per second). The faster (or higher rate) that the mass (water) is
ejected, the greater the thrust. Together the velocity of the expelled material
(water velocity relative to the rocket) and the rate at which the mass is
expelled (big or little stream of water) imparts momentum (mass ´ velocity)
on the rocket. The magnitude of the rocket thrust in newtons is the relative
velocity of the ejected mass times the rate that the mass is expelled. Simply
stated, the higher the velocity of the ejected water stream, the higher the
bottle rocket's thrust, and the higher the rate of expelled water in the
stream, the higher the bottle rocket's thrust.
The
following physics description of rocket thrust is provided as a mathematically
based explanation for the university-bound student.
The physics of rocket thrust (or push) is described by
Classical Newtonian mechanics. The thrust of a rocket engine is also called a
reaction force. Reaction force is the rate at which momentum (mass ´ velocity)
is transferred out of (or into) a system (rocket) by the mass that the system
has ejected (or collected). The physics equation for rocket thrust is:
F
= vrel * dM/dt
Where;
*
= multiply
/
= divide
d
= change in
M
= mass (kilograms)
t
= time (seconds)
Thrust
= F [newtons]
Velocity
ejected mass relative to rocket = vrel [meters per second]
Rate
mass is ejected = mass expelled per unit time = dM/dt [kilograms per second]
The
rocket engine designers' challenge is to obtain the largest thrust for the
longest period of time with a given amount of propellant (two litres of water
and 90 psi compressed air). A very small and very fast stream of water could
last for minutes but would not have enough thrust to lift the bottle rocket off
the ground. Alternately, a very large stream of water would lift off in a blast
but empty the propellant in a fraction of second, thus giving very little
momentum to the bottle rocket and hence very little altitude. The best design
will be one that gives a thrust high enough to lift the rocket up and provides
a maximum period of thrust to yield the greatest altitude.
Students
may view a short two-minute video clip of a real rocket launch to observe the
slow start and the rapid final velocity of the rocket. The teacher will also
explain the rocket engine designers' challenge of optimizing thrust versus time
to students in Chief Design Engineer positions.
Principles
of Rocket Flight – Aerodynamics
Students
will quickly discern several obvious points of rocket aerodynamic design by
accessing related information in books, CD encyclopedias, and pictures or
videos of modern rockets. The rockets are round long cylinders (tubes) with
blunt rounded forward ends and fins on the tail end. The teacher will ask
student groups to formulate their thoughts on the best bottle rocket design to
reduce air resistance. The teacher will tabulate suggested design parameters
and assist students in understanding minimum air resistance. Teams will test
their thoughts by building scale models, keeping in mind the following
observations: round and long objects slide easily through air like a javelin, pointed
yet blunt nose cones spread the flowing air gently around the rocket, tail fins
keep the nose pointed in the correct direction (control) and help the body to
fly in a straight line like an arrow, and the rocket motor at the tail end
(which provides control) provides push in exactly the opposite direction that
the rocket is to go.
Principles
of Rocket Flight - Control
The
bottle rocket has three means of control. An aerodynamic control is created as
tail fins direct the rocket's flight through air. A second type of control is
provided a through rocket motor, as the rocket will go in a direction opposite
to the thrust (expelled stream of water). A third form of control is the
direction in which the rocket motor is pointed. All three of these control factors
determine whether the rocket flies in a straight line or along a curved path.
Calculation
of Rocket Propellant Velocity from Test Measurements
The
teacher may provide an enrichment activity by asking students to calculate
relative water velocity with two measurements: water rocket thrust and the time
to eject or empty the water. Students calculate the relative velocity of the
ejected water using the formula – relative velocity is equal to measured thrust
multiplied by time divided by the total mass of water expelled, or
vrel = F * t / M
Rocket
Launch Setup
For
the rocket launch setup, teacher/students must conduct a thorough safety
inspection of rockets. High pressure can explode damaged bottles so all rocket
bottles must be inspected for cracks, scratches, or other signs of damage, and
any damaged bottles must be rejected.
The
water-charged rocket is clamped to the launch platform with a quick release
mechanism. The nozzle is forced securely onto a rubber stopper. A small
diameter air-fill tube protrudes through the stopper. The bottle is filled to
the maximum launch pressure of 90 psi. The bottle is released when the area is
safe.
Launch
Field Duties
Duties
are arranged to keep everyone involved. The teacher organizes four measuring
stations with two students each or eight students in total. Flight timers
record flight times during three flights and then average the times. A rocket
filling station is the responsibility of two students. At the launch site, one
student assumes responsibility for compressed air charging, one student assumes
clamp and release duty, one student is launch site controller, and one student
is assigned to be range safety officer. The teacher can provide at least 16
designated launch duties. Students are assessed and evaluated on the basis of
how well they perform assigned launch site tasks including safety precautions
such as wearing safety glasses.
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